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This type of setup is most often called peer to peer. This is most useful for co-op gaming, small scale strategy games, turn-based games, etc. This is most useful for MMO's, action games, and generally any game where lag and size can become an issue.Īn all-in-one server is one which is hosted by at least one of the players of the game (making it a client and a server).
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In general there are two kinds of servers available to us:Ī dedicated server is one that is independent of the people playing the game and all it does it receive and re-send data packets. Not a perfect analogy, but hopefully it get's the idea across to you!įor any networking to be done using GameMaker Studio 2, you will need to have a server set up to receive and send on the data packets from the clients. Well, networking over the internet is the same, with one client sending data "packets" to a server (the mail office) using the internet (the mailman) which will then send it on to the other clients (or back to the original sender) where it's received in the mail box (the socket). If you send a letter, that letter goes along with everyone else's letters to the central mail office via mailmen to be sorted and dispatched to their destination (again, by mailmen), where they are received in the mail box. This article is designed to give you an overview of a basic networking setup, showing the minimum necessary steps to take and the appropriate functions and actions needed.įor those of you new to this, it can help to think of networked games using a real-world analogy - that of the standard mail service. However if you have never done any type of multiplayer game, or are unfamiliar with the concept of sockets, then it can be quite tricky to set up correctly. Simple networking can be achieved relatively easily using the GameMaker Studio 2 networking functions, which can permit you to make small multiplayer games. Generally, don't be too ambitious when starting out and test all the networking parts of your game constantly to avoid any unexpected errors later on.
#Game maker studio 2 differences how to#
This article will not tell you how to set up a MMO, and be aware that working with networking on any platform can be very frustrating and you will need time and patience to get it working, especially if it is new to you (even the big companies often sub-contract the networking multi-player parts of their games out to other specialised companies to write!).
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This article is a basic overview of how to set up a networked game using sockets, and is intended for intermediate users who are already familiar with GML (the GameMaker Language). In this article we aim to cover the basics of the Networking functions in GameMaker Studio 2.